Sadly, the game was riddled with bugs and a patch had to be released.ĮA Sports was the main rival, with their final title, F1 Challenge (F1C) having a similarly devoted modding community. The game is a development of the previous versions and once again sets the standard for F1 simulation games. Motion capture was used for the pitcrews. GPS maps were used to give us the most accurate tracks at that time. The physics did not disappoint, having close links with Arrows Grand Prix team in its development. Still, nearly 20 years on, the game is still installed and regularly used on my PC. Unfortunately, this would be the final game of the series of F1 games, as Infogrames went out of business, dispanding Microprose and Geoff Crammond's team. So in 2002, Grand Prix 4 (based on the 2001 season) was released that gave us these promised features. Much of the promised features, like a new graphics model were all missing from the already late game. Whilst Grand Prix 2 was the standard setting game, Grand Prix 3 barely clung onto that mantle. Competition for F1 games had increased by the late 1990s and into the early 2000s.
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